Updated January 4, 2008
Thanks to MCHB, I have now found and added the UK GT Heat results. Along with some other late year events, I offer a rankings update.
No real shifts in rankings. Daemonic Legion, Bretonnians and Wood Elves still hold a solid lead. Dark Elves, Orcs & Goblins and Dwarfs are stuck at the bottom.
Anything that fell under 1% of the entries I didn't list here, although they are in the spreadsheet calculations.Totals:
Code:
Army % entry ABM ranking
Daemonic Legion 2.11 188.35 68.6%
Wood Elves 10.24 133.30 58.2%
Bretonnians 6.67 142.82 57.7%
Lizardmen 7.80 114.88 53.9%
Tomb Kings 5.36 119.49 52.8%
Skaven 4.84 108.74 52.7%
Beasts of Chaos 6.20 89.43 49.7%
Empire 7.66 102.14 47.7%
Vampire Counts 6.44 86.17 46.7%
Ogre Kingdoms 5.78 83.67 45.7%
Hordes of Chaos 8.13 83.99 44.4%
High Elves 4.70 93.84 44.0%
Dwarfs 10.95 76.65 43.6%
Dark Elves 3.90 65.65 43.6%
Orcs & Goblins 7.75 58.71 42.6%
I'll try breaking out the numbers slightly differently now. GW GTs and non-GW GTs. All the GW events ignore any form of composition scoring. I think all the non-GW events here have some enforcement of 'friendly' lists, even if not via explicit comp scoring.
Now-GW events (871 total entries)
Code:
Army % entry ABM ranking
Daemonic Legion 3.79 165.54 63.5%
Wood Elves 9.07 153.66 61.2%
Bretonnians 6.20 134.88 57.7%
Lizardmen 7.23 105.98 53.8%
Skaven 3.79 91.96 51.5%
Beasts of Chaos 5.97 87.54 49.6%
Vampire Counts 6.31 110.36 49.3%
Tomb Kings 5.86 95.21 48.4%
Ogre Kingdoms 6.89 91.05 47.8%
Hordes of Chaos 7.69 99.65 46.9%
Empire 6.54 111.81 46.7%
Dark Elves 4.94 49.40 43.7%
High Elves 3.67 94.84 42.6%
Dwarfs 10.33 64.07 40.0%
Orcs & Goblins 8.96 58.36 39.3%
GW events 1257 entries
(mostly the 2006 and 2007 UK GT)
Code:
Army % entry ABM ranking
Daemonic Legion* 0.95 251.80 82.6%
Bretonnians 7.00 147.65 57.7%
Wood Elves 11.06 121.73 56.4%
Tomb Kings 5.01 139.09 56.4%
Lizardmen 8.19 120.28 53.9%
Skaven 5.57 116.55 53.3%
Beasts of Chaos 6.36 90.65 49.7%
Empire 8.43 96.92 48.3%
Dwarfs 11.38 84.52 45.9%
Orcs & Goblins 6.92 59.04 45.5%
Vampire Counts 6.52 70.01 44.9%
High Elves 5.41 93.32 44.7%
Ogre Kingdoms 5.01 76.74 43.7%
Dark Elves 3.18 83.09 43.6%
Hordes of Chaos 8.43 74.12 42.9%
* The Daemonic Legion was only allowed in the US GW GTs, so has an absurdly low frequency.
The top three armies hold position either way, but some armies do shift. Tomb Kings go from slightly below average to fighting Wood Elves for 3rd at GW events. Vampire Counts do noticably worse at GW events. Dwarfs go from the bottom dregs to merely 'poor'. Hordes of Chaos and Ogre Kingdoms drop. The Orc & Goblin rating score makes them show up higher in this listing, but their ABM score remains the worst.
ConclusionsI remain comfortable saying that Daemonic Legion, Bretonnians, and Wood Elves are top tier power level army books.
I remain comfortable saying that Dwarfs and Orcs & Goblins are low on the power scale. And the poor Dark Elves desperately need a new army book.
MethodologyLooking at just winners does not produce enough numbers for any useful statistics. It also ignores number of entries and tournament size. To increase the statistics and account for size, instead I look at broader measures of placement.
As this was initially started by a post by Jervis (GW guy) on their Games Development forum in 2005, I started out following his "ABM" (Army Brokeness Modifier) method. The concept is to look at the number of entries for each army and the number that finish in the top 1/3 (or another fraction, 1/4 changes little). That is then rated as a percentage of expectation. An army with 12 entries would, on average, expect 4 in the top 1/3. Taking the expected result as 100%, this creates an "army brokenness modifier" based on percentage. For example, if 6 of those 12 finished in the top 1/3, that would be an ABM of 150%. I tried some slight variants on that methodolgy (see other posts in this thread) without seeing much of interest.
The
North American Warhammer Rankings (of players) give another method of calculating a rating. Probably a superior rating, as it doesn't have a 'critical point' like my 1/3. At first I couldn't get Excel to calculate that easily, but now that I solved that, I think it is a better indicator. This involves giving each tournament finishers a rating of what percentage of that tournament players they beat. The person that finishes last gets a 0 and the winner get almost 100 (you never beat yourself, so 59/60). Average that score over everything. Here a nice 50% would be perfectly average.
DataData sources are limited to 5 game GT style tournaments where I could find results on the web including battle points and army type. Many tournaments do not include this information in posted results and some have taken it down since originally posting it. I focussed on US Indy tournaments, but I also present totals including US GW GTs and UK GTs.
There isn't enough data. There is never enough data. I don't feel even all the US Indys I can find (631 currently) provides great stats because removing one tournament can shift one army noticably. Adding in the US and UK GW GTs helps with that, but I'd be happier with another couple thousand entries. That said, I do think these rankings have some legit meaning. Certainly a ton more than any one tournament or the bursts of anecdotal evidence you can find on the internet.
Error Factors The biggest absolute error in this data is matching what a tournament posts as the "army" with an actual army on my list. That alone subsumes some SoC lists into their parent army book. The Chaos numbers are by far the least accurate, because of splitting into three armies (mortals, beasts, daemonic legion). Basically, I put any reference to demons as "daemonic legion", any reference to beasts as "beastmen" and everything else as "hordes of chaos".
The only 'player skill bias' I can come up with would be with Daemonic Legions. Because of the conversion effort, the most experienced (and thus typically most skilled) players likely make a larger percentage of Legion players. You can speculate on others, but that is the only one I personally think is significant enough to maybe matter.
Every tournament uses its own scoring system and scenarios. This data is based purely off 'battle' points, or whatever I could uncover that seemed closest to that. Conceivably some scoring systems and scenarios favor one army over another.
Every tournament exists in its own composition environment. As I understand things, the UK is basically no comp scoring and "bring the pain" while the central US tends to be the "friendliest". Additionally, most (all?) US Indys in this data use some form of composition scoring and typically ban or restrict special characters. To what extent that has an impact, I have no idea.
See also the thread on
6th edition rankings.